Beta 1


Title AI in the Predator/Prey Domain
Author Laursen Würtz, Frej
Supervisor Bolander, Thomas (Algorithms and Logic, Department of Informatics and Mathematical Modeling, Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark)
Institution Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark
Thesis level Master's thesis
Year 2008
Abstract This thesis concerns Artificial Intelligence in the Predator/Prey Domain. The Predator/ Prey Domain is in this setup implemented as a game of catch where actual robots, in the form of Lego MindStorms, will cooperate on capturing a third part robot, either controlled by a human player or by a computer. The concept is implemented as a Multi-Agent System (MAS), where each agent represents different strategies (AIs) on how to solve the problem. Each agent will continuously during the game negotiate on which strategy to follow for a number of iterations, and at the end of each run evaluate on the process and establish trust relations based on the progress. The MAS is further implemented in such a way that new strategies can be presented at run time. The entire concept is handled both in physical and simulated environments. The problem is first solved in a five times five grid with no barriers and is afterwards considered for an actual maze with internal barriers.
Series IMM-M.Sc.-2008-48
Fulltext
Original PDF ep08_48.pdf (1.55 MB)
Admin Creation date: 2008-06-04    Update date: 2008-07-09    Source: dtu    ID: 220596    Original MXD