||Game prototype with focus on Artificial Intelligence (AI)
||Urbanowicz, Marcin Lukasz
||Rose, Michael (Image Analysis and Computer Graphics, Department of Informatics and Mathematical Modeling, Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark)
||Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark
||Software development of a game on the prototype stage, with focus on the artificial intelligence. Choosing or developing a proper framework to develop the game, implement a game based on the framework, and equip with artificial intelligence technique suited for the game and for experimental purposes.
The project complexity and abstraction encouraged the use of a somehow unusual development strategy, considered other projects I have done. Since I had no experience with game development and even lesser on artificial intelligence, I went to use the Rapid Application Development (RAD) software development strategy. This development technique encourages for prototype development, and puts a greater weight on the implementation than the design.
The solution to the specified problems were successfully achieved with some exceptions, that the AI model was never implemented to learn according to the player by its behavior. This is too big an assignment as for this project, and it was an optimistic wild guess that I could even come near the solution to such a problem, as there is no solution to this problem that works as intended yet.
||Technical University of Denmark (DTU) : Kgs. Lyngby, Denmark
Creation date: 2010-05-19
Update date: 2010-10-28