Beta 1


Title Turn-based Game Engine and AI
Author Winstrøm-Møller, Melvin
Thykier, Niels
Supervisor Pilegaard, Henrik (Language-Based Technology, Department of Informatics and Mathematical Modeling, Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark)
Institution Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark
Thesis level Bachelor thesis
Year 2010
Abstract Game engines have become increasingly important in the development of games as computing resources have increased. However, competing in this market is difficult, as there is an ever increasing number of game engines. This thesis introduces a game engine focused on a game genre not previously supported by engines: turn-based node-based (TN) games. This genre of games cover a large variety of games, including many card and board games, as well as more advanced computer games. Given the special properties of these games, an engine taking advantage of these properties is designed and implemented. As part of the development of the engine, candidate methods for an AI library is tested and implemented. Developing AI is frequently a challenging task, but AI support is frequently rare or lacking in game engines, partly due to the variety of games. Focusing on a specific genre of games, AI methods are chosen and tested in order to determine whether an AI library focused on TN games can successfully support a TN engine.
Imprint Technical University of Denmark (DTU) : Kgs. Lyngby, Denmark
Series IMM-B.Sc.-2010-39
Fulltext
Original PDF bac10_39.pdf (1.57 MB)
Admin Creation date: 2010-09-03    Update date: 2010-10-28    Source: dtu    ID: 266443    Original MXD