||Turn-based Game Engine and AI
||Pilegaard, Henrik (Language-Based Technology, Department of Informatics and Mathematical Modeling, Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark)
||Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark
||Game engines have become increasingly important in the development
of games as computing resources have increased. However, competing in
this market is difficult, as there is an ever increasing number of game engines.
This thesis introduces a game engine focused on a game genre not previously
supported by engines: turn-based node-based (TN) games. This genre of games
cover a large variety of games, including many card and board games, as well as
more advanced computer games. Given the special properties of these games,
an engine taking advantage of these properties is designed and implemented.
As part of the development of the engine, candidate methods for an AI
library is tested and implemented. Developing AI is frequently a challenging
task, but AI support is frequently rare or lacking in game engines, partly due
to the variety of games. Focusing on a specific genre of games, AI methods are
chosen and tested in order to determine whether an AI library focused on TN
games can successfully support a TN engine.
||Technical University of Denmark (DTU) : Kgs. Lyngby, Denmark
Creation date: 2010-09-03
Update date: 2010-10-28