Beta 1


Title Procedurally Generated Levels - Implemented in A Mazing Monk
Author Falk, Peter Magnus
Mygind, Philip
Supervisor Rose, Michael (Image Analysis and Computer Graphics, Department of Informatics and Mathematical Modeling, Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark)
Institution Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark
Thesis level Master's thesis
Year 2010
Abstract This report discusses the advantages and disadvantages of procedural level generation in games, focusing on puzzle games in particular. Solvability, variety and difficulty ratings are found to be the key requirements for level generators and different approaches to meet these are discussed. Additionally, the report analyzes, designs and implements a procedural level generator for the game A Mazing Monk and a solver for verification of the generated levels. These components are used to expand the game with two new games modes to illustrate the functionality of the level generator.
Imprint Technical University of Denmark (DTU) : Kgs. Lyngby, Denmark
Series IMM-M.Sc.-2010-86
Fulltext
Original PDF ep10_86.pdf (2.26 MB)
Admin Creation date: 2010-10-19    Update date: 2010-10-19    Source: dtu    ID: 268059    Original MXD