||Procedurally Generated Levels - Implemented in A Mazing Monk
||Falk, Peter Magnus
||Rose, Michael (Image Analysis and Computer Graphics, Department of Informatics and Mathematical Modeling, Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark)
||Technical University of Denmark, DTU, DK-2800 Kgs. Lyngby, Denmark
||This report discusses the advantages and disadvantages of procedural level
generation in games, focusing on puzzle games in particular. Solvability, variety
and difficulty ratings are found to be the key requirements for level generators
and different approaches to meet these are discussed.
Additionally, the report analyzes, designs and implements a procedural level
generator for the game A Mazing Monk and a solver for verification of the
generated levels. These components are used to expand the game with two new
games modes to illustrate the functionality of the level generator.
||Technical University of Denmark (DTU) : Kgs. Lyngby, Denmark
Creation date: 2010-10-19
Update date: 2010-10-19